{$CLEO .cm}
0247: load_model 3458
0247: load_model 6959
0247: load_model 16601
0247: load_model 8171
0247: load_model 10766
0247: load_model 791
0247: load_model 10562
0247: load_model 18228
0247: load_model 9743
0247: load_model 8344
0247: load_model 16037
0247: load_model 3877
0247: load_model 7916
0247: load_model 4550
0247: load_model 8185
0247: load_model 3452
0247: load_model 9140
0247: load_model 8555
0247: load_model 8555
0247: load_model 10562
0247: load_model 9140
0247: load_model 16114
0247: load_model 791
0247: load_model 18228
0247: load_model 4550
0247: load_model 17105
0247: load_model 6959
0247: load_model 11541
0247: load_model 8650
0247: load_model 3877
0247: load_model 7910
0247: load_model 7911
038B: load_requested_models
00A1: put_actor $PLAYER_ACTOR at  5035.229 5110.99316 3.5 



029B: 1@ = init_object 3458 at 5035.229 5110.99316 3.5 // object (vgncarshade1) (1)
0453: set_object 1@ XY_rotation 0.0 0.0 angle 0.0
029B: 2@ = init_object 3458 at 5035.22852 5116.11426 3.58045 // object (vgncarshade1) (2)
0453: set_object 2@ XY_rotation 1.796 0.0 angle 0.0
029B: 3@ = init_object 3458 at 5035.229 5121.23096 3.82173 // object (vgncarshade1) (3)
0453: set_object 3@ XY_rotation 3.6 0.0 angle 0.0
029B: 4@ = init_object 3458 at 5035.229 5126.33691 4.2236 // object (vgncarshade1) (4)
0453: set_object 4@ XY_rotation 5.4 0.0 angle 0.0
029B: 5@ = init_object 3458 at 5035.229 5131.42822 4.78566 // object (vgncarshade1) (5)
0453: set_object 5@ XY_rotation 7.2 0.0 angle 0.0
029B: 6@ = init_object 3458 at 5035.229 5136.49902 5.50736 // object (vgncarshade1) (6)
0453: set_object 6@ XY_rotation 9.0 0.0 angle 0.0
029B: 7@ = init_object 3458 at 5035.229 5141.54492 6.38798 // object (vgncarshade1) (7)
0453: set_object 7@ XY_rotation 10.8 0.0 angle 0.0
029B: 8@ = init_object 3458 at 5035.229 5146.56055 7.42666 // object (vgncarshade1) (8)
0453: set_object 8@ XY_rotation 12.6 0.0 angle 0.0
029B: 9@ = init_object 3458 at 5035.229 5151.54102 8.62237 // object (vgncarshade1) (9)
0453: set_object 9@ XY_rotation 14.4 0.0 angle 0.0
029B: 10@ = init_object 3458 at 5035.229 5156.48145 9.97393 // object (vgncarshade1) (10)
0453: set_object 10@ XY_rotation 16.2 0.0 angle 0.0
029B: 11@ = init_object 3458 at 5035.229 5161.37695 11.48001 // object (vgncarshade1) (11)
0453: set_object 11@ XY_rotation 18.0 0.0 angle 0.0
029B: 12@ = init_object 3458 at 5032.729 5105.87158 3.58045 // object (vgncarshade1) (12)
0453: set_object 12@ XY_rotation 358.2 0.0 angle 0.0
029B: 13@ = init_object 3458 at 5030.229 5100.75537 3.82173 // object (vgncarshade1) (13)
0453: set_object 13@ XY_rotation 356.4 0.0 angle 0.0
029B: 14@ = init_object 3458 at 5027.729 5095.64941 4.2236 // object (vgncarshade1) (14)
0453: set_object 14@ XY_rotation 354.6 0.0 angle 0.0
029B: 15@ = init_object 3458 at 5025.229 5090.55811 4.78566 // object (vgncarshade1) (15)
0453: set_object 15@ XY_rotation 352.8 0.0 angle 0.0
029B: 16@ = init_object 3458 at 5022.729 5085.4873 5.50736 // object (vgncarshade1) (16)
0453: set_object 16@ XY_rotation 351.0 0.0 angle 0.0
029B: 17@ = init_object 3458 at 5020.229 5080.44141 6.38798 // object (vgncarshade1) (17)
0453: set_object 17@ XY_rotation 349.2 0.0 angle 0.0
029B: 18@ = init_object 3458 at 5017.729 5075.42578 7.42666 // object (vgncarshade1) (18)
0453: set_object 18@ XY_rotation 347.4 0.0 angle 0.0
029B: 19@ = init_object 3458 at 5015.229 5070.44531 8.62237 // object (vgncarshade1) (19)
0453: set_object 19@ XY_rotation 345.6 0.0 angle 0.0
029B: 20@ = init_object 3458 at 5012.729 5065.50488 9.97393 // object (vgncarshade1) (20)
0453: set_object 20@ XY_rotation 343.8 0.0 angle 0.0
029B: 21@ = init_object 3458 at 5010.22852 5060.60938 11.48001 // object (vgncarshade1) (21)
0453: set_object 21@ XY_rotation 341.999 0.0 angle 0.0
029B: 22@ = init_object 6959 at 5009.13477 5041.72559 19.9543 // object (vegasNbball1) (1)
0453: set_object 22@ XY_rotation 339.999 0.0 angle 0.0
029B: 23@ = init_object 6959 at 4967.80469 5041.72559 19.9543 // object (vegasNbball1) (2)
0453: set_object 23@ XY_rotation 339.999 0.0 angle 0.0
029B: 24@ = init_object 6959 at 4926.5127 5041.72559 19.9543 // object (vegasNbball1) (3)
0453: set_object 24@ XY_rotation 339.999 0.0 angle 0.0
029B: 25@ = init_object 6959 at 4885.18359 5041.72559 19.9543 // object (vegasNbball1) (4)
0453: set_object 25@ XY_rotation 339.994 0.0 angle 0.0
029B: 26@ = init_object 6959 at 4843.86328 5041.72559 19.9543 // object (vegasNbball1) (5)
0453: set_object 26@ XY_rotation 339.994 0.0 angle 0.0
029B: 27@ = init_object 16601 at 4988.86523 5061.77539 12.3273 // object (by_fuel07) (1)
0453: set_object 27@ XY_rotation 0.0 0.0 angle 0.0
029B: 28@ = init_object 3458 at 4843.4248 4992.99902 30.9729 // object (vgncarshade1) (22)
0453: set_object 28@ XY_rotation 0.0 0.0 angle 0.0
029B: 29@ = init_object 3458 at 4843.4248 4998.0166 30.81523 // object (vgncarshade1) (23)
0453: set_object 29@ XY_rotation 183.598 179.995 angle 179.995
029B: 30@ = init_object 3458 at 4843.4248 5003.01367 30.34285 // object (vgncarshade1) (24)
0453: set_object 30@ XY_rotation 187.196 179.995 angle 179.995
029B: 31@ = init_object 3458 at 4843.4248 5007.97168 29.55762 // object (vgncarshade1) (25)
0453: set_object 31@ XY_rotation 190.8 179.995 angle 179.995
029B: 34@ = init_object 3458 at 4843.4248 5012.87012 28.46263 // object (vgncarshade1) (26)
0453: set_object 34@ XY_rotation 194.398 179.995 angle 179.995
029B: 35@ = init_object 3458 at 4843.4248 5017.69043 27.06221 // object (vgncarshade1) (27)
0453: set_object 35@ XY_rotation 197.996 179.995 angle 179.995
029B: 36@ = init_object 3458 at 4843.43848 5022.41699 25.387 // object (vgncarshade1) (28)
0453: set_object 36@ XY_rotation 201.0 179.995 angle 179.995
029B: 37@ = init_object 3458 at 4883.8252 5022.41699 25.387 // object (vgncarshade1) (29)
0453: set_object 37@ XY_rotation 200.995 179.995 angle 179.995
029B: 38@ = init_object 3458 at 4883.81055 5017.69043 27.0622 // object (vgncarshade1) (30)
0453: set_object 38@ XY_rotation 197.996 179.995 angle 179.995
029B: 39@ = init_object 3458 at 4883.81543 5012.87012 28.4626 // object (vgncarshade1) (31)
0453: set_object 39@ XY_rotation 194.398 179.995 angle 179.995
029B: 40@ = init_object 3458 at 4883.80859 5007.97168 29.5576 // object (vgncarshade1) (32)
0453: set_object 40@ XY_rotation 190.8 179.995 angle 179.995
029B: 41@ = init_object 3458 at 4883.78027 5003.01367 30.3428 // object (vgncarshade1) (33)
0453: set_object 41@ XY_rotation 187.196 179.995 angle 179.995
029B: 42@ = init_object 3458 at 4883.7959 4998.0166 30.8152 // object (vgncarshade1) (34)
0453: set_object 42@ XY_rotation 183.598 179.995 angle 179.995
029B: 43@ = init_object 3458 at 4883.80273 4992.99902 30.9729 // object (vgncarshade1) (35)
0453: set_object 43@ XY_rotation 0.0 0.0 angle 0.0
029B: 44@ = init_object 3458 at 4803.06055 5022.41699 25.387 // object (vgncarshade1) (36)
0453: set_object 44@ XY_rotation 200.995 179.995 angle 179.995
029B: 45@ = init_object 3458 at 4803.05273 5017.69043 27.0622 // object (vgncarshade1) (37)
0453: set_object 45@ XY_rotation 197.996 179.995 angle 179.995
029B: 46@ = init_object 3458 at 4803.0498 5012.87012 28.4626 // object (vgncarshade1) (38)
0453: set_object 46@ XY_rotation 194.398 179.995 angle 179.995
029B: 47@ = init_object 3458 at 4803.04492 5007.97168 29.5576 // object (vgncarshade1) (39)
0453: set_object 47@ XY_rotation 190.8 179.995 angle 179.995
029B: 48@ = init_object 3458 at 4803.03711 5003.01367 30.3428 // object (vgncarshade1) (40)
0453: set_object 48@ XY_rotation 187.196 179.995 angle 179.995
029B: 49@ = init_object 3458 at 4803.05176 4998.0166 30.8152 // object (vgncarshade1) (41)
0453: set_object 49@ XY_rotation 183.598 179.995 angle 179.995
029B: 50@ = init_object 3458 at 4803.05469 4992.99902 30.9729 // object (vgncarshade1) (42)
0453: set_object 50@ XY_rotation 0.0 0.0 angle 0.0
029B: 51@ = init_object 8171 at 4834.896 4970.77881 32.5095 // object (vgsSairportland06) (1)
0453: set_object 51@ XY_rotation 0.0 0.0 angle 90.0
029B: 52@ = init_object 8171 at 4696.60059 4970.77832 32.5095 // object (vgsSairportland06) (2)
0453: set_object 52@ XY_rotation 0.0 0.0 angle 90.0
029B: 53@ = init_object 8171 at 4558.31836 4970.77832 32.5095 // object (vgsSairportland06) (3)
0453: set_object 53@ XY_rotation 0.0 0.0 angle 90.0
029B: 54@ = init_object 16601 at 4782.28809 4991.55664 32.1992 // object (by_fuel07) (3)
0453: set_object 54@ XY_rotation 0.0 0.0 angle 0.0
029B: 55@ = init_object 6959 at 5054.33301 5232.63867 18.6703 // object (vegasNbball1) (1)
0453: set_object 55@ XY_rotation 0.0 0.0 angle 0.0
029B: 56@ = init_object 6959 at 5012.99805 5232.63867 18.6703 // object (vegasNbball1) (1)
0453: set_object 56@ XY_rotation 0.0 0.0 angle 0.0
029B: 57@ = init_object 6959 at 5054.33301 5272.61914 18.6703 // object (vegasNbball1) (1)
0453: set_object 57@ XY_rotation 0.0 0.0 angle 0.0
029B: 58@ = init_object 6959 at 5012.99805 5272.61621 18.6703 // object (vegasNbball1) (1)
0453: set_object 58@ XY_rotation 0.0 0.0 angle 0.0
029B: 59@ = init_object 6959 at 5012.99805 5312.5918 18.6703 // object (vegasNbball1) (1)
0453: set_object 59@ XY_rotation 0.0 0.0 angle 0.0
029B: 60@ = init_object 6959 at 5054.32617 5312.5918 18.6703 // object (vegasNbball1) (1)
0453: set_object 60@ XY_rotation 0.0 0.0 angle 0.0
029B: 61@ = init_object 10766 at 4994.21777 5236.14355 16.2863 // object (Airport_10_SFSe) (1)
0453: set_object 61@ XY_rotation 0.0 0.0 angle 270.0
029B: 62@ = init_object 10766 at 5148.39453 5236.14355 16.2863 // object (Airport_10_SFSe) (2)
0453: set_object 62@ XY_rotation 0.0 0.0 angle 270.0
029B: 63@ = init_object 10766 at 4840.02637 5236.14355 16.2863 // object (Airport_10_SFSe) (3)
0453: set_object 63@ XY_rotation 0.0 0.0 angle 270.0
029B: 64@ = init_object 6959 at 5012.99805 5352.57227 18.6703 // object (vegasNbball1) (1)
0453: set_object 64@ XY_rotation 0.0 0.0 angle 0.0
029B: 65@ = init_object 6959 at 5054.32617 5352.55859 18.6703 // object (vegasNbball1) (1)
0453: set_object 65@ XY_rotation 0.0 0.0 angle 0.0
029B: 66@ = init_object 8171 at 5031.17285 5441.07813 18.6219 // object (vgsSairportland06) (2)
0453: set_object 66@ XY_rotation 0.0 0.0 angle 2.0
029B: 67@ = init_object 791 at 5092.90186 5227.86133 -2.0113 // object (vbg_fir_copse) (1)
0453: set_object 67@ XY_rotation 0.0 0.0 angle 0.0
029B: 68@ = init_object 791 at 4967.95801 5227.86133 -2.0113 // object (vbg_fir_copse) (2)
0453: set_object 68@ XY_rotation 0.0 0.0 angle 0.0
029B: 69@ = init_object 10562 at 5099.98291 5326.20605 18.5415 // object (bbgroundbitd_SFS) (1)
0453: set_object 69@ XY_rotation 0.0 0.0 angle 0.0
029B: 70@ = init_object 10562 at 4966.29102 5277.97949 18.5415 // object (bbgroundbitd_SFS) (2)
0453: set_object 70@ XY_rotation 0.0 0.0 angle 180.0
029B: 71@ = init_object 10562 at 4990.28516 5414.41699 18.5279 // object (bbgroundbitd_SFS) (3)
0453: set_object 71@ XY_rotation 0.0 0.0 angle 0.0
029B: 72@ = init_object 791 at 4967.95801 5269.34082 -2.0113 // object (vbg_fir_copse) (3)
0453: set_object 72@ XY_rotation 0.0 0.0 angle 0.0
029B: 73@ = init_object 791 at 4967.95801 5310.32031 -2.0113 // object (vbg_fir_copse) (4)
0453: set_object 73@ XY_rotation 0.0 0.0 angle 0.0
029B: 74@ = init_object 791 at 4967.95801 5348.80371 -2.0113 // object (vbg_fir_copse) (5)
0453: set_object 74@ XY_rotation 0.0 0.0 angle 0.0
029B: 75@ = init_object 791 at 5092.90137 5267.34277 -2.0113 // object (vbg_fir_copse) (6)
0453: set_object 75@ XY_rotation 0.0 0.0 angle 0.0
029B: 76@ = init_object 791 at 5092.90137 5308.07324 -2.0113 // object (vbg_fir_copse) (7)
0453: set_object 76@ XY_rotation 0.0 0.0 angle 0.0
029B: 77@ = init_object 791 at 5092.90137 5345.80469 -2.0113 // object (vbg_fir_copse) (8)
0453: set_object 77@ XY_rotation 0.0 0.0 angle 0.0
029B: 78@ = init_object 18228 at 4987.88965 5395.18457 17.566 // object (cunt_rockgp2_21) (1)
0453: set_object 78@ XY_rotation 0.0 0.0 angle 317.999
029B: 79@ = init_object 18228 at 5086.59863 5395.18457 17.566 // object (cunt_rockgp2_21) (2)
0453: set_object 79@ XY_rotation 0.0 0.0 angle 317.994
029B: 80@ = init_object 9743 at 4958.61914 5322.66016 10.2924 // object (rock_coastSFW2) (1)
0453: set_object 80@ XY_rotation 0.0 0.0 angle 270.0
029B: 81@ = init_object 18228 at 4926.9209 5231.25195 19.316 // object (cunt_rockgp2_21) (3)
0453: set_object 81@ XY_rotation 0.0 0.0 angle 317.994
029B: 82@ = init_object 9743 at 5101.30566 5340.40527 10.2924 // object (rock_coastSFW2) (2)
0453: set_object 82@ XY_rotation 0.0 0.0 angle 95.999
029B: 83@ = init_object 18228 at 5128.83203 5232.50391 17.566 // object (cunt_rockgp2_21) (4)
0453: set_object 83@ XY_rotation 0.0 0.0 angle 321.999
029B: 84@ = init_object 791 at 5159.87402 5227.86133 -2.0113 // object (vbg_fir_copse) (9)
0453: set_object 84@ XY_rotation 0.0 0.0 angle 0.0
029B: 85@ = init_object 791 at 5201.85645 5227.86133 -2.0113 // object (vbg_fir_copse) (10)
0453: set_object 85@ XY_rotation 0.0 0.0 angle 0.0
029B: 86@ = init_object 791 at 5242.08887 5227.86133 -2.0113 // object (vbg_fir_copse) (11)
0453: set_object 86@ XY_rotation 0.0 0.0 angle 0.0
029B: 87@ = init_object 791 at 5132.88574 5260.10059 -2.0113 // object (vbg_fir_copse) (12)
0453: set_object 87@ XY_rotation 0.0 0.0 angle 302.0
029B: 88@ = init_object 18228 at 4841.20801 5241.75195 19.316 // object (cunt_rockgp2_21) (3)
0453: set_object 88@ XY_rotation 0.0 0.0 angle 3.994
029B: 89@ = init_object 791 at 4878.24609 5230.61133 -2.0113 // object (vbg_fir_copse) (2)
0453: set_object 89@ XY_rotation 0.0 0.0 angle 69.999
029B: 90@ = init_object 8171 at 4911.97754 5534.625 18.6219 // object (vgsSairportland06) (2)
0453: set_object 90@ XY_rotation 0.0 0.0 angle 105.0
029B: 91@ = init_object 8344 at 5004.66895 5508.5498 18.6195 // object (vgsSairportland10) (1)
0453: set_object 91@ XY_rotation 0.0 0.0 angle 180.0
029B: 92@ = init_object 8171 at 4770.92383 5516.06836 18.6219 // object (vgsSairportland06) (2)
0453: set_object 92@ XY_rotation 0.0 0.0 angle 90.0
029B: 93@ = init_object 6959 at 4834.67188 5515.48535 18.6567 // object (vegasNbball1) (1)
0453: set_object 93@ XY_rotation 0.0 0.0 angle 7.998
029B: 94@ = init_object 8171 at 4669.46777 5516.06836 18.6151 // object (vgsSairportland06) (2)
0453: set_object 94@ XY_rotation 0.0 0.0 angle 270.0
029B: 95@ = init_object 18228 at 4985.63965 5423.41992 17.566 // object (cunt_rockgp2_21) (1)
0453: set_object 95@ XY_rotation 0.0 0.0 angle 35.997
029B: 96@ = init_object 16037 at 4443.66553 5506.42969 5.5902 // object (des_railbr_twr10) (1)
0453: set_object 96@ XY_rotation 0.0 0.0 angle 0.0
029B: 97@ = init_object 16037 at 4456.19775 5506.42969 5.74644 // object (des_railbr_twr10) (2)
0453: set_object 97@ XY_rotation 0.0 358.571 angle 0.0
029B: 98@ = init_object 16037 at 4468.72217 5506.42969 6.21507 // object (des_railbr_twr10) (3)
0453: set_object 98@ XY_rotation 0.0 357.143 angle 0.0
029B: 99@ = init_object 16037 at 4481.23096 5506.42969 6.9958 // object (des_railbr_twr10) (4)
0453: set_object 99@ XY_rotation 0.0 355.714 angle 0.0
029B: 100@ = init_object 16037 at 4493.71631 5506.42969 8.08813 // object (des_railbr_twr10) (5)
0453: set_object 100@ XY_rotation 0.0 354.286 angle 0.0
029B: 101@ = init_object 16037 at 4506.1709 5506.42969 9.4914 // object (des_railbr_twr10) (6)
0453: set_object 101@ XY_rotation 0.0 352.857 angle 0.0
029B: 102@ = init_object 16037 at 4518.58643 5506.42969 11.20473 // object (des_railbr_twr10) (7)
0453: set_object 102@ XY_rotation 0.0 351.429 angle 0.0
029B: 103@ = init_object 16037 at 4443.66504 5525.34863 5.5902 // object (des_railbr_twr10) (8)
0453: set_object 103@ XY_rotation 0.0 0.0 angle 0.0
029B: 104@ = init_object 16037 at 4456.19727 5525.3501 5.74644 // object (des_railbr_twr10) (9)
0453: set_object 104@ XY_rotation 0.0 358.571 angle 0.0
029B: 105@ = init_object 16037 at 4468.72168 5525.3501 6.21507 // object (des_railbr_twr10) (10)
0453: set_object 105@ XY_rotation 0.0 357.143 angle 0.0
029B: 106@ = init_object 16037 at 4481.23047 5525.3501 6.9958 // object (des_railbr_twr10) (11)
0453: set_object 106@ XY_rotation 0.0 355.714 angle 0.0
029B: 107@ = init_object 16037 at 4493.71582 5525.3501 8.08813 // object (des_railbr_twr10) (12)
0453: set_object 107@ XY_rotation 0.0 354.286 angle 0.0
029B: 108@ = init_object 16037 at 4506.17041 5525.3501 9.4914 // object (des_railbr_twr10) (13)
0453: set_object 108@ XY_rotation 0.0 352.857 angle 0.0
029B: 109@ = init_object 16037 at 4518.58594 5525.3501 11.20473 // object (des_railbr_twr10) (14)
0453: set_object 109@ XY_rotation 0.0 351.429 angle 0.0
029B: 110@ = init_object 3877 at 4600.90332 5516.08984 20.2756 // object (sf_rooflite) (1)
0453: set_object 110@ XY_rotation 0.0 0.0 angle 0.0
029B: 111@ = init_object 3877 at 4602.40332 5516.08984 19.2316 // object (sf_rooflite) (2)
0453: set_object 111@ XY_rotation 0.0 0.0 angle 0.0
029B: 112@ = init_object 3877 at 4603.82129 5516.08984 18.0716 // object (sf_rooflite) (3)
0453: set_object 112@ XY_rotation 0.0 0.0 angle 0.0
029B: 113@ = init_object 16601 at 4839.59277 5537.43652 18.3273 // object (by_fuel07) (1)
0453: set_object 113@ XY_rotation 0.0 0.0 angle 0.0
029B: 114@ = init_object 8171 at 4335.11621 5516.06836 1.6983 // object (vgsSairportland06) (2)
0453: set_object 114@ XY_rotation 0.0 0.0 angle 270.0
029B: 115@ = init_object 8344 at 4266.43262 5491.75586 1.6907 // object (vgsSairportland10) (2)
0453: set_object 115@ XY_rotation 0.0 0.0 angle 270.0
029B: 116@ = init_object 18228 at 4163.75391 5441.65527 4.316 // object (cunt_rockgp2_21) (1)
0453: set_object 116@ XY_rotation 0.0 0.0 angle 53.992
029B: 117@ = init_object 18228 at 4159.50391 5488.8877 4.316 // object (cunt_rockgp2_21) (1)
0453: set_object 117@ XY_rotation 0.0 0.0 angle 53.992
029B: 118@ = init_object 18228 at 4169.99512 5535.61914 4.316 // object (cunt_rockgp2_21) (1)
0453: set_object 118@ XY_rotation 0.0 0.0 angle 31.992
029B: 119@ = init_object 18228 at 4196.98047 5572.84863 4.316 // object (cunt_rockgp2_21) (1)
0453: set_object 119@ XY_rotation 0.0 0.0 angle 347.992
029B: 120@ = init_object 18228 at 4167.24609 5564.35156 16.8109 // object (cunt_rockgp2_21) (1)
0453: set_object 120@ XY_rotation 0.0 0.0 angle 19.992
029B: 121@ = init_object 18228 at 4146.00391 5515.37305 16.8109 // object (cunt_rockgp2_21) (1)
0453: set_object 121@ XY_rotation 0.0 0.0 angle 49.99
029B: 122@ = init_object 18228 at 4145.00293 5473.14063 16.8109 // object (cunt_rockgp2_21) (1)
0453: set_object 122@ XY_rotation 0.0 0.0 angle 49.988
029B: 123@ = init_object 18228 at 4131.75977 5490.88379 28.8068 // object (cunt_rockgp2_21) (1)
0453: set_object 123@ XY_rotation 0.0 0.0 angle 49.988
029B: 124@ = init_object 18228 at 4144.25488 5557.10449 28.8068 // object (cunt_rockgp2_21) (1)
0453: set_object 124@ XY_rotation 0.0 0.0 angle 21.988
029B: 125@ = init_object 18228 at 4125.50488 5537.8623 37.0527 // object (cunt_rockgp2_21) (1)
0453: set_object 125@ XY_rotation 0.0 0.0 angle 35.984
029B: 126@ = init_object 7916 at 4180.44824 5487.11377 2.7471 // object (vegaswaterfall02) (1)
0453: set_object 126@ XY_rotation 0.0 0.0 angle 74.0
029B: 127@ = init_object 7916 at 4174.45313 5488.36328 6.992 // object (vegaswaterfall02) (2)
0453: set_object 127@ XY_rotation 0.0 0.0 angle 81.998
029B: 128@ = init_object 7916 at 4166.20313 5485.61719 12.9869 // object (vegaswaterfall02) (3)
0453: set_object 128@ XY_rotation 0.0 0.0 angle 81.996
029B: 129@ = init_object 7916 at 4161.45313 5523.85059 26.2318 // object (vegaswaterfall02) (4)
0453: set_object 129@ XY_rotation 36.0 0.0 angle 81.996
029B: 130@ = init_object 7916 at 4194.4375 5538.84082 3.74 // object (vegaswaterfall02) (5)
0453: set_object 130@ XY_rotation 35.997 0.0 angle 53.996
029B: 131@ = init_object 7916 at 4181.69336 5543.34375 16.7349 // object (vegaswaterfall02) (6)
0453: set_object 131@ XY_rotation 35.997 0.0 angle 53.992
029B: 132@ = init_object 7916 at 4182.44336 5444.63477 4.239 // object (vegaswaterfall02) (7)
0453: set_object 132@ XY_rotation 35.997 0.0 angle 91.992
029B: 133@ = init_object 7916 at 4166.69922 5455.37891 17.7329 // object (vegaswaterfall02) (8)
0453: set_object 133@ XY_rotation 29.997 0.0 angle 91.989
029B: 134@ = init_object 7916 at 4152.45508 5485.11719 29.7278 // object (vegaswaterfall02) (9)
0453: set_object 134@ XY_rotation 29.993 0.0 angle 83.983
029B: 135@ = init_object 7916 at 4144.45801 5514.60449 38.2278 // object (vegaswaterfall02) (10)
0453: set_object 135@ XY_rotation 29.987 0.0 angle 83.979
029B: 136@ = init_object 791 at 4200.39111 5581.18311 -5.7469 // object (vbg_fir_copse) (13)
0453: set_object 136@ XY_rotation 0.0 0.0 angle 68.0
029B: 137@ = init_object 791 at 4130.6709 5448.24023 7.248 // object (vbg_fir_copse) (14)
0453: set_object 137@ XY_rotation 0.0 0.0 angle 148.0
029B: 138@ = init_object 791 at 4170.4043 5405.25879 -5.4979 // object (vbg_fir_copse) (15)
0453: set_object 138@ XY_rotation 0.0 0.0 angle 147.997
029B: 139@ = init_object 8171 at 4221.7959 5402.61816 1.6983 // object (vgsSairportland06) (2)
0453: set_object 139@ XY_rotation 0.0 0.0 angle 180.0
029B: 140@ = init_object 8171 at 4221.7959 5264.92773 1.6983 // object (vgsSairportland06) (2)
0453: set_object 140@ XY_rotation 0.0 0.0 angle 179.995
029B: 141@ = init_object 8171 at 4221.7959 5120.2334 32.5391 // object (vgsSairportland06) (2)
0453: set_object 141@ XY_rotation 0.0 0.0 angle 179.995
029B: 142@ = init_object 8171 at 4420.63379 4970.77832 32.5095 // object (vgsSairportland06) (3)
0453: set_object 142@ XY_rotation 0.0 0.0 angle 90.0
029B: 143@ = init_object 18228 at 4219.9668 5604.08887 4.316 // object (cunt_rockgp2_21) (1)
0453: set_object 143@ XY_rotation 0.0 0.0 angle 33.992
029B: 144@ = init_object 10562 at 4306.01172 5474.94434 1.5779 // object (bbgroundbitd_SFS) (4)
0453: set_object 144@ XY_rotation 0.0 0.0 angle 270.0
029B: 145@ = init_object 10562 at 4306.01172 5445.98438 1.5983 // object (bbgroundbitd_SFS) (5)
0453: set_object 145@ XY_rotation 0.0 0.0 angle 270.0
029B: 146@ = init_object 18228 at 4368.40918 5475.13965 -7.684 // object (cunt_rockgp2_21) (1)
0453: set_object 146@ XY_rotation 0.0 0.0 angle 49.988
029B: 147@ = init_object 18228 at 4375.90527 5438.65723 -3.434 // object (cunt_rockgp2_21) (1)
0453: set_object 147@ XY_rotation 0.0 0.0 angle 73.987
029B: 148@ = init_object 791 at 4322.08496 5472.73047 -5.7469 // object (vbg_fir_copse) (16)
0453: set_object 148@ XY_rotation 0.0 0.0 angle 330.0
029B: 149@ = init_object 10562 at 4887.08203 5574.5957 18.5279 // object (bbgroundbitd_SFS) (3)
0453: set_object 149@ XY_rotation 0.0 0.0 angle 104.996
029B: 150@ = init_object 10562 at 5020.77148 5573.84668 18.5211 // object (bbgroundbitd_SFS) (3)
0453: set_object 150@ XY_rotation 0.0 0.0 angle 274.996
029B: 151@ = init_object 4550 at 4270.26074 5461.70703 83.2642 // object (LibrTow1_LAn) (1)
0453: set_object 151@ XY_rotation 0.0 0.0 angle 281.997
029B: 152@ = init_object 10562 at 4268.69238 5410.29883 1.7447 // object (bbgroundbitd_SFS) (8)
0453: set_object 152@ XY_rotation 0.0 0.0 angle 0.0
029B: 153@ = init_object 3458 at 4221.62451 5304.00537 0.201 // object (vgncarshade1) (43)
0453: set_object 153@ XY_rotation 0.0 0.0 angle 0.0
029B: 154@ = init_object 3458 at 4221.62451 5298.88428 0.30827 // object (vgncarshade1) (44)
0453: set_object 154@ XY_rotation 357.6 0.0 angle 0.0
029B: 155@ = init_object 3458 at 4221.62451 5293.77246 0.62988 // object (vgncarshade1) (45)
0453: set_object 155@ XY_rotation 355.2 0.0 angle 0.0
029B: 156@ = init_object 3458 at 4221.62451 5288.67871 1.16528 // object (vgncarshade1) (46)
0453: set_object 156@ XY_rotation 352.8 0.0 angle 0.0
029B: 157@ = init_object 3458 at 4221.62451 5283.61133 1.91352 // object (vgncarshade1) (47)
0453: set_object 157@ XY_rotation 350.4 0.0 angle 0.0
029B: 158@ = init_object 3458 at 4221.62451 5278.58008 2.87328 // object (vgncarshade1) (48)
0453: set_object 158@ XY_rotation 348.0 0.0 angle 0.0
029B: 159@ = init_object 3458 at 4221.62451 5273.59375 4.0429 // object (vgncarshade1) (49)
0453: set_object 159@ XY_rotation 345.6 0.0 angle 0.0
029B: 160@ = init_object 3458 at 4221.62451 5268.66016 5.42031 // object (vgncarshade1) (50)
0453: set_object 160@ XY_rotation 343.2 0.0 angle 0.0
029B: 161@ = init_object 3458 at 4221.62451 5263.78906 7.0031 // object (vgncarshade1) (51)
0453: set_object 161@ XY_rotation 340.8 0.0 angle 0.0
029B: 162@ = init_object 3458 at 4221.62451 5258.98828 8.78849 // object (vgncarshade1) (52)
0453: set_object 162@ XY_rotation 338.4 0.0 angle 0.0
029B: 163@ = init_object 3458 at 4221.62451 5254.2666 10.77334 // object (vgncarshade1) (53)
0453: set_object 163@ XY_rotation 336.0 0.0 angle 0.0
029B: 164@ = init_object 3458 at 4221.62451 5249.63184 12.95419 // object (vgncarshade1) (54)
0453: set_object 164@ XY_rotation 333.6 0.0 angle 0.0
029B: 165@ = init_object 3458 at 4221.62451 5245.09277 15.3272 // object (vgncarshade1) (55)
0453: set_object 165@ XY_rotation 331.2 0.0 angle 0.0
029B: 166@ = init_object 8171 at 4221.72754 5189.36621 -36.5898 // object (vgsSairportland06) (2)
0453: set_object 166@ XY_rotation 270.0 0.0 angle 0.0
029B: 167@ = init_object 8171 at 4221.7959 5098.74805 32.5255 // object (vgsSairportland06) (2)
0453: set_object 167@ XY_rotation 0.0 0.0 angle 0.0
029B: 168@ = init_object 8171 at 4289.52051 4976.26953 32.4915 // object (vgsSairportland06) (2)
0453: set_object 168@ XY_rotation 0.0 0.0 angle 238.0
029B: 169@ = init_object 6959 at 4331.0791 4970.71484 32.5155 // object (vegasNbball1) (5)
0453: set_object 169@ XY_rotation 0.0 0.0 angle 0.0
029B: 170@ = init_object 6959 at 4290.09668 4970.71484 32.5155 // object (vegasNbball1) (5)
0453: set_object 170@ XY_rotation 0.0 0.0 angle 0.0
029B: 171@ = init_object 6959 at 4222.43164 5015.43945 32.5223 // object (vegasNbball1) (5)
0453: set_object 171@ XY_rotation 0.0 0.0 angle 0.0
029B: 172@ = init_object 16601 at 4243.02148 5029.54395 32.1992 // object (by_fuel07) (3)
0453: set_object 172@ XY_rotation 0.0 0.0 angle 0.0
029B: 173@ = init_object 16601 at 4304.74512 4992.0625 32.1992 // object (by_fuel07) (3)
0453: set_object 173@ XY_rotation 0.0 0.0 angle 0.0
029B: 174@ = init_object 6959 at 4371.93164 4970.71484 32.5155 // object (vegasNbball1) (5)
0453: set_object 174@ XY_rotation 0.0 0.0 angle 0.0
029B: 175@ = init_object 8185 at 4328.03662 4950.88428 32.8592 // object (vgsSredbrix02) (1)
0453: set_object 175@ XY_rotation 0.0 0.0 angle 90.0
029B: 176@ = init_object 8185 at 4507.30273 4950.88379 32.8592 // object (vgsSredbrix02) (2)
0453: set_object 176@ XY_rotation 0.0 0.0 angle 90.0
029B: 177@ = init_object 8185 at 4686.54004 4950.88379 32.8592 // object (vgsSredbrix02) (3)
0453: set_object 177@ XY_rotation 0.0 0.0 angle 90.0
029B: 178@ = init_object 8185 at 4865.76855 4950.88379 32.8592 // object (vgsSredbrix02) (4)
0453: set_object 178@ XY_rotation 0.0 0.0 angle 90.0
029B: 179@ = init_object 8185 at 4218.13184 4998.59473 32.8592 // object (vgsSredbrix02) (5)
0453: set_object 179@ XY_rotation 0.0 0.0 angle 57.577
029B: 180@ = init_object 3452 at 4295.3667 4941.49512 36.7159 // object (bballintvgn1) (1)
0453: set_object 180@ XY_rotation 0.0 0.0 angle 0.0
029B: 181@ = init_object 3452 at 4324.98145 4941.49512 36.7159 // object (bballintvgn1) (2)
0453: set_object 181@ XY_rotation 0.0 0.0 angle 0.0
029B: 182@ = init_object 3452 at 4354.59619 4941.49512 36.7159 // object (bballintvgn1) (3)
0453: set_object 182@ XY_rotation 0.0 0.0 angle 0.0
029B: 183@ = init_object 3452 at 4384.21094 4941.49512 36.7159 // object (bballintvgn1) (4)
0453: set_object 183@ XY_rotation 0.0 0.0 angle 0.0
029B: 184@ = init_object 3452 at 4413.82568 4941.49512 36.7159 // object (bballintvgn1) (5)
0453: set_object 184@ XY_rotation 0.0 0.0 angle 0.0
029B: 185@ = init_object 3452 at 4443.44043 4941.49512 36.7159 // object (bballintvgn1) (6)
0453: set_object 185@ XY_rotation 0.0 0.0 angle 0.0
029B: 186@ = init_object 3452 at 4473.05518 4941.49512 36.7159 // object (bballintvgn1) (7)
0453: set_object 186@ XY_rotation 0.0 0.0 angle 0.0
029B: 187@ = init_object 3452 at 4502.66992 4941.49512 36.7159 // object (bballintvgn1) (8)
0453: set_object 187@ XY_rotation 0.0 0.0 angle 0.0
029B: 188@ = init_object 3452 at 4532.28467 4941.49512 36.7159 // object (bballintvgn1) (9)
0453: set_object 188@ XY_rotation 0.0 0.0 angle 0.0
029B: 189@ = init_object 3452 at 4561.89941 4941.49512 36.7159 // object (bballintvgn1) (10)
0453: set_object 189@ XY_rotation 0.0 0.0 angle 0.0
029B: 190@ = init_object 3452 at 4591.51416 4941.49512 36.7159 // object (bballintvgn1) (11)
0453: set_object 190@ XY_rotation 0.0 0.0 angle 0.0
029B: 191@ = init_object 3452 at 4621.12891 4941.49512 36.7159 // object (bballintvgn1) (12)
0453: set_object 191@ XY_rotation 0.0 0.0 angle 0.0
029B: 192@ = init_object 3452 at 4650.74365 4941.49512 36.7159 // object (bballintvgn1) (13)
0453: set_object 192@ XY_rotation 0.0 0.0 angle 0.0
029B: 193@ = init_object 3452 at 4680.3584 4941.49512 36.7159 // object (bballintvgn1) (14)
0453: set_object 193@ XY_rotation 0.0 0.0 angle 0.0
029B: 194@ = init_object 3452 at 4709.97314 4941.49512 36.7159 // object (bballintvgn1) (15)
0453: set_object 194@ XY_rotation 0.0 0.0 angle 0.0
029B: 195@ = init_object 3452 at 4739.58789 4941.49512 36.7159 // object (bballintvgn1) (16)
0453: set_object 195@ XY_rotation 0.0 0.0 angle 0.0
029B: 196@ = init_object 3452 at 4769.20264 4941.49512 36.7159 // object (bballintvgn1) (17)
0453: set_object 196@ XY_rotation 0.0 0.0 angle 0.0
029B: 197@ = init_object 3452 at 4798.81738 4941.49512 36.7159 // object (bballintvgn1) (18)
0453: set_object 197@ XY_rotation 0.0 0.0 angle 0.0
029B: 198@ = init_object 3452 at 4828.43213 4941.49512 36.7159 // object (bballintvgn1) (19)
0453: set_object 198@ XY_rotation 0.0 0.0 angle 0.0
029B: 199@ = init_object 3452 at 4858.04688 4941.49512 36.7159 // object (bballintvgn1) (20)
0453: set_object 199@ XY_rotation 0.0 0.0 angle 0.0
029B: 200@ = init_object 3452 at 4887.66162 4941.49512 36.7159 // object (bballintvgn1) (21)
0453: set_object 200@ XY_rotation 0.0 0.0 angle 0.0
029B: 201@ = init_object 3452 at 4289.87793 4942.22754 36.7159 // object (bballintvgn1) (22)
0453: set_object 201@ XY_rotation 0.0 0.0 angle 327.71
029B: 202@ = init_object 3452 at 4264.85547 4958.03711 36.7159 // object (bballintvgn1) (23)
0453: set_object 202@ XY_rotation 0.0 0.0 angle 327.706
029B: 203@ = init_object 3452 at 4239.82617 4973.86133 36.7159 // object (bballintvgn1) (24)
0453: set_object 203@ XY_rotation 0.0 0.0 angle 327.706
029B: 204@ = init_object 3452 at 4214.83398 4989.66309 36.7159 // object (bballintvgn1) (25)
0453: set_object 204@ XY_rotation 0.0 0.0 angle 327.706
029B: 205@ = init_object 3452 at 4189.81543 5005.47949 36.7159 // object (bballintvgn1) (26)
0453: set_object 205@ XY_rotation 0.0 0.0 angle 327.706
029B: 206@ = init_object 10562 at 4244.17285 5279.85254 1.7515 // object (bbgroundbitd_SFS) (8)
0453: set_object 206@ XY_rotation 0.0 0.0 angle 180.0
029B: 207@ = init_object 9140 at 4262.24902 5319.79688 19.7478 // object (sbvgsEseafloor07) (1)
0453: set_object 207@ XY_rotation 0.0 0.0 angle 179.995
029B: 208@ = init_object 9140 at 4260.49902 5156.61719 19.7478 // object (sbvgsEseafloor07) (2)
0453: set_object 208@ XY_rotation 0.0 0.0 angle 179.995
029B: 209@ = init_object 10562 at 4244.05078 5120.09863 32.3971 // object (bbgroundbitd_SFS) (8)
0453: set_object 209@ XY_rotation 0.0 0.0 angle 179.995
029B: 210@ = init_object 10562 at 4175.20313 5119.83887 32.3971 // object (bbgroundbitd_SFS) (8)
0453: set_object 210@ XY_rotation 0.0 0.0 angle 179.995
029B: 211@ = init_object 10562 at 4268.50488 5189.2627 -37.0181 // object (bbgroundbitd_SFS) (8)
0453: set_object 211@ XY_rotation 270.0 180.0 angle 180.0
029B: 212@ = init_object 10562 at 4199.53516 5189.2627 -37.0181 // object (bbgroundbitd_SFS) (8)
0453: set_object 212@ XY_rotation 270.0 179.995 angle 179.995
029B: 213@ = init_object 9140 at 4064.32715 5204.59668 -2.74 // object (sbvgsEseafloor07) (3)
0453: set_object 213@ XY_rotation 0.0 0.0 angle 83.995
029B: 214@ = init_object 18228 at 4171.50391 5406.67188 4.316 // object (cunt_rockgp2_21) (1)
0453: set_object 214@ XY_rotation 0.0 0.0 angle 53.987
029B: 215@ = init_object 791 at 4167.65527 5164.36328 1.998 // object (vbg_fir_copse) (15)
0453: set_object 215@ XY_rotation 0.0 0.0 angle 147.997
029B: 216@ = init_object 10562 at 4146.71777 5117.75 32.3971 // object (bbgroundbitd_SFS) (8)
0453: set_object 216@ XY_rotation 0.0 0.0 angle 179.995
029B: 217@ = init_object 18228 at 4158.00977 5090.56055 32.8007 // object (cunt_rockgp2_21) (1)
0453: set_object 217@ XY_rotation 0.0 0.0 angle 61.992
029B: 218@ = init_object 18228 at 4165.75391 5041.58203 32.8007 // object (cunt_rockgp2_21) (1)
0453: set_object 218@ XY_rotation 0.0 0.0 angle 89.99
029B: 219@ = init_object 10562 at 4203.94043 5002.63965 32.3971 // object (bbgroundbitd_SFS) (8)
0453: set_object 219@ XY_rotation 0.0 0.0 angle 1.995
029B: 220@ = init_object 18228 at 4136.51855 5136.78711 32.8007 // object (cunt_rockgp2_21) (1)
0453: set_object 220@ XY_rotation 0.0 0.0 angle 61.99
029B: 221@ = init_object 4550 at 4907.72559 5003.65527 -141.6479 // object (LibrTow1_LAn) (1)
0453: set_object 221@ XY_rotation 0.0 0.0 angle 237.997
029B: 222@ = init_object 6959 at 4891.68359 4973.25586 36.9495 // object (vegasNbball1) (4)
0453: set_object 222@ XY_rotation 0.0 270.0 angle 0.0
029B: 223@ = init_object 6959 at 4891.68359 4933.30664 36.9495 // object (vegasNbball1) (4)
0453: set_object 223@ XY_rotation 0.0 270.0 angle 0.0
029B: 224@ = init_object 6959 at 4891.68359 4893.375 36.9495 // object (vegasNbball1) (4)
0453: set_object 224@ XY_rotation 0.0 270.0 angle 0.0
029B: 225@ = init_object 791 at 4853.50098 5076.92578 -2.0113 // object (vbg_fir_copse) (2)
0453: set_object 225@ XY_rotation 0.0 0.0 angle 69.999
029B: 226@ = init_object 791 at 4900.73047 5075.42578 -2.0113 // object (vbg_fir_copse) (2)
0453: set_object 226@ XY_rotation 0.0 0.0 angle 87.999
029B: 227@ = init_object 791 at 4936.46191 5076.17578 -2.0113 // object (vbg_fir_copse) (2)
0453: set_object 227@ XY_rotation 0.0 0.0 angle 69.999
029B: 228@ = init_object 6959 at 4802.63477 5041.72559 19.9543 // object (vegasNbball1) (5)
0453: set_object 228@ XY_rotation 339.994 0.0 angle 0.0
029B: 229@ = init_object 10562 at 4843.35059 5086.81055 13.2915 // object (bbgroundbitd_SFS) (3)
0453: set_object 229@ XY_rotation 0.0 0.0 angle 90.0
029B: 230@ = init_object 10562 at 4893.5791 5086.81055 13.2575 // object (bbgroundbitd_SFS) (3)
0453: set_object 230@ XY_rotation 0.0 0.0 angle 90.0
029B: 231@ = init_object 18228 at 4820.46875 5102.31348 10.5691 // object (cunt_rockgp2_21) (3)
0453: set_object 231@ XY_rotation 0.0 0.0 angle 321.994
029B: 232@ = init_object 6959 at 4783.98145 5012.23828 16.7894 // object (vegasNbball1) (4)
0453: set_object 232@ XY_rotation 0.0 270.0 angle 0.0
029B: 233@ = init_object 6959 at 4783.98145 5052.21875 16.7894 // object (vegasNbball1) (4)
0453: set_object 233@ XY_rotation 0.0 270.0 angle 0.0
029B: 234@ = init_object 6959 at 4783.98145 5092.16406 16.7894 // object (vegasNbball1) (4)
0453: set_object 234@ XY_rotation 0.0 270.0 angle 0.0
029B: 235@ = init_object 8555 at 4740.44385 5012.25732 19.9634 // object (vgsEcrthse) (1)
0453: set_object 235@ XY_rotation 0.0 180.0 angle 180.0
029B: 236@ = init_object 8555 at 4660.41895 5012.22949 19.9634 // object (vgsEcrthse) (2)
0453: set_object 236@ XY_rotation 0.0 179.995 angle 179.995
029B: 237@ = init_object 8555 at 4615.21777 5037.33203 19.9634 // object (vgsEcrthse) (3)
0453: set_object 237@ XY_rotation 0.0 179.995 angle 121.995
029B: 238@ = init_object 8555 at 4955.07129 5001.84766 18.7114 // object (vgsEcrthse) (4)
0453: set_object 238@ XY_rotation 0.0 180.0 angle 0.0


029B: 1@ = init_object 8555 at 4988.31055 5001.83398 18.7114 // object (vgsEcrthse) (5)
0453: set_object 1@ XY_rotation 0.0 179.995 angle 0.0
029B: 2@ = init_object 10562 at 4551.41895 5017.06543 32.4175 // object (bbgroundbitd_SFS) (8)
0453: set_object 2@ XY_rotation 0.0 0.0 angle 90.0
029B: 3@ = init_object 10562 at 4421.47559 5017.06543 32.4175 // object (bbgroundbitd_SFS) (8)
0453: set_object 3@ XY_rotation 0.0 0.0 angle 90.0
029B: 4@ = init_object 10562 at 4308.01367 5017.06543 32.4039 // object (bbgroundbitd_SFS) (8)
0453: set_object 4@ XY_rotation 0.0 0.0 angle 90.0
029B: 5@ = init_object 9140 at 4493.39648 5017.92969 17.7549 // object (sbvgsEseafloor07) (2)
0453: set_object 5@ XY_rotation 0.0 0.0 angle 271.995
029B: 6@ = init_object 16114 at 4282.6499 5035.15918 31.5223 // object (des_rockgp2_) (1)
0453: set_object 6@ XY_rotation 0.0 0.0 angle 240.0
029B: 7@ = init_object 16114 at 4318.88281 5018.41895 32.5255 // object (des_rockgp2_) (3)
0453: set_object 7@ XY_rotation 0.0 0.0 angle 267.996
029B: 8@ = init_object 9140 at 4430.66797 5019.67969 17.7549 // object (sbvgsEseafloor07) (2)
0453: set_object 8@ XY_rotation 0.0 0.0 angle 273.994
029B: 9@ = init_object 10562 at 4268.04004 5098.3623 32.3835 // object (bbgroundbitd_SFS) (8)
0453: set_object 9@ XY_rotation 0.0 0.0 angle 359.995
029B: 10@ = init_object 791 at 4378.06738 5007.68262 1.998 // object (vbg_fir_copse) (15)
0453: set_object 10@ XY_rotation 0.0 0.0 angle 51.997
029B: 11@ = init_object 791 at 4494.01758 5007.68262 1.998 // object (vbg_fir_copse) (15)
0453: set_object 11@ XY_rotation 0.0 0.0 angle 51.993
029B: 12@ = init_object 18228 at 4157.76367 5381.67969 4.316 // object (cunt_rockgp2_21) (1)
0453: set_object 12@ XY_rotation 0.0 0.0 angle 331.987
029B: 13@ = init_object 10562 at 4985.56055 5432.25195 18.5211 // object (bbgroundbitd_SFS) (3)
0453: set_object 13@ XY_rotation 0.0 0.0 angle 181.796
029B: 14@ = init_object 10562 at 4988.06152 5466.2334 18.4803 // object (bbgroundbitd_SFS) (3)
0453: set_object 14@ XY_rotation 0.0 0.0 angle 187.796
029B: 15@ = init_object 10562 at 4913.5957 5513.2168 18.4803 // object (bbgroundbitd_SFS) (3)
0453: set_object 15@ XY_rotation 0.0 0.0 angle 105.793
029B: 16@ = init_object 4550 at 4979.20117 5498.94043 83.2642 // object (LibrTow1_LAn) (1)
0453: set_object 16@ XY_rotation 0.0 0.0 angle 241.992
029B: 17@ = init_object 18228 at 4983.63965 5456.6543 17.566 // object (cunt_rockgp2_21) (1)
0453: set_object 17@ XY_rotation 0.0 0.0 angle 35.997
029B: 18@ = init_object 10562 at 5072.52637 5440.25195 18.5415 // object (bbgroundbitd_SFS) (3)
0453: set_object 18@ XY_rotation 0.0 0.0 angle 0.0
029B: 19@ = init_object 10562 at 5043.53711 5553.44824 18.4395 // object (bbgroundbitd_SFS) (3)
0453: set_object 19@ XY_rotation 0.0 0.0 angle 29.993
029B: 20@ = init_object 17105 at 4743.29248 5452.62988 23.0008 // object (cuntwland34b) (1)
0453: set_object 20@ XY_rotation 0.0 0.0 angle 104.0
029B: 21@ = init_object 17105 at 5046.40625 5582.31934 27.7508 // object (cuntwland34b) (2)
0453: set_object 21@ XY_rotation 0.0 0.0 angle 195.997
029B: 22@ = init_object 18228 at 5080.59863 5418.6709 17.566 // object (cunt_rockgp2_21) (2)
0453: set_object 22@ XY_rotation 0.0 0.0 angle 247.994
029B: 23@ = init_object 791 at 5027.18066 5577.19727 -2.0113 // object (vbg_fir_copse) (8)
0453: set_object 23@ XY_rotation 0.0 0.0 angle 36.0
029B: 24@ = init_object 10562 at 4770.12207 5561.09863 18.5279 // object (bbgroundbitd_SFS) (3)
0453: set_object 24@ XY_rotation 0.0 0.0 angle 90.996
029B: 25@ = init_object 10562 at 4669.66211 5536.60352 18.2575 // object (bbgroundbitd_SFS) (3)
0453: set_object 25@ XY_rotation 0.0 0.0 angle 270.0
029B: 26@ = init_object 791 at 4623.35547 5554.45996 -2.0113 // object (vbg_fir_copse) (8)
0453: set_object 26@ XY_rotation 0.0 0.0 angle 35.997
029B: 27@ = init_object 6959 at 4577.51953 5516.18555 -4.5511 // object (vegasNbball1) (1)
0453: set_object 27@ XY_rotation 0.0 90.0 angle 0.0
029B: 28@ = init_object 11541 at 4939.25488 5603.39355 43.4531 // object (dambit3) (1)
0453: set_object 28@ XY_rotation 0.0 0.0 angle 285.19
029B: 29@ = init_object 11541 at 4785.82227 5580.65039 43.4531 // object (dambit3) (2)
0453: set_object 29@ XY_rotation 0.0 0.0 angle 273.189
029B: 30@ = init_object 10562 at 4846.125 5479.23047 18.4803 // object (bbgroundbitd_SFS) (3)
0453: set_object 30@ XY_rotation 0.0 0.0 angle 275.793
029B: 31@ = init_object 10562 at 4721.17871 5474.98242 18.4803 // object (bbgroundbitd_SFS) (3)
0453: set_object 31@ XY_rotation 0.0 0.0 angle 271.79
029B: 34@ = init_object 10562 at 4669.69824 5471.98242 18.4803 // object (bbgroundbitd_SFS) (3)
0453: set_object 34@ XY_rotation 0.0 0.0 angle 271.785
029B: 35@ = init_object 791 at 4809.27441 5477.25098 -2.0113 // object (vbg_fir_copse) (8)
0453: set_object 35@ XY_rotation 0.0 0.0 angle 153.997
029B: 36@ = init_object 11541 at 4690.60645 5449.45801 32.9592 // object (dambit3) (3)
0453: set_object 36@ XY_rotation 0.0 0.0 angle 89.186
029B: 37@ = init_object 8650 at 4255.84229 5038.92041 33.281 // object (shbbyhswall06_lvs) (1)
0453: set_object 37@ XY_rotation 0.0 0.0 angle 124.0
029B: 38@ = init_object 8650 at 4310.56836 5005.93945 33.281 // object (shbbyhswall06_lvs) (2)
0453: set_object 38@ XY_rotation 0.0 0.0 angle 155.997
029B: 39@ = init_object 10562 at 4920.81445 5086.81055 13.2439 // object (bbgroundbitd_SFS) (3)
0453: set_object 39@ XY_rotation 0.0 0.0 angle 90.0
029B: 40@ = init_object 3877 at 4839.53125 5537.45313 23.2144 // object (sf_rooflite) (1)
0453: set_object 40@ XY_rotation 0.0 0.0 angle 0.0
029B: 41@ = init_object 3877 at 4988.94824 5061.80078 17.3436 // object (sf_rooflite) (1)
0453: set_object 41@ XY_rotation 0.0 0.0 angle 0.0
029B: 42@ = init_object 3877 at 4304.77344 4992.06641 37.1957 // object (sf_rooflite) (1)
0453: set_object 42@ XY_rotation 0.0 0.0 angle 0.0
029B: 43@ = init_object 3877 at 4242.96777 5029.58887 37.1957 // object (sf_rooflite) (1)
0453: set_object 43@ XY_rotation 0.0 0.0 angle 0.0
029B: 44@ = init_object 7910 at 5006.68262 5379.30859 21.8385 // object (vgwestbillbrd11) (1)
0453: set_object 44@ XY_rotation 0.0 0.0 angle 44.995
029B: 45@ = init_object 7911 at 4891.7627 4969.47656 41.8385 // object (vgwestbillbrd12) (1)
0453: set_object 45@ XY_rotation 0.0 0.0 angle 270.0
029B: 46@ = init_object 7911 at 5059.46875 5378.79102 21.9486 // object (vgwestbillbrd12) (2)
0453: set_object 46@ XY_rotation 0.0 0.0 angle 314.995
029B: 47@ = init_object 7911 at 4840.46094 5542.21875 14.1494 // object (vgwestbillbrd12) (3)
0453: set_object 47@ XY_rotation 0.0 90.0 angle 82.459
029B: 48@ = init_object 7911 at 4841.33203 5548.83496 14.1494 // object (vgwestbillbrd12) (4)
0453: set_object 48@ XY_rotation 0.0 90.0 angle 82.458
029B: 49@ = init_object 7911 at 4842.18848 5555.44727 14.1494 // object (vgwestbillbrd12) (5)
0453: set_object 49@ XY_rotation 0.0 90.0 angle 82.458
029B: 50@ = init_object 7911 at 4295.125 4952.72363 35.7076 // object (vgwestbillbrd12) (1)
0453: set_object 50@ XY_rotation 0.0 0.0 angle 166.42
029B: 51@ = init_object 7911 at 4198.66797 5011.44824 35.7076 // object (vgwestbillbrd12) (1)
0453: set_object 51@ XY_rotation 0.0 0.0 angle 146.415
029B: 52@ = init_object 7910 at 4980.69336 5061.69922 12.6141 // object (vgwestbillbrd11) (1)
0453: set_object 52@ XY_rotation 0.0 0.0 angle 0.995
029B: 53@ = init_object 7911 at 5063.96777 5087.66309 1.7037 // object (vgwestbillbrd12) (2)
0453: set_object 53@ XY_rotation 0.0 0.0 angle 270.0
029B: 54@ = init_object 7911 at 5063.96777 5087.66309 8.3569 // object (vgwestbillbrd12) (2)
0453: set_object 54@ XY_rotation 0.0 0.0 angle 270.0
029B: 55@ = init_object 7911 at 5063.96777 5087.66309 14.9793 // object (vgwestbillbrd12) (2)
0453: set_object 55@ XY_rotation 0.0 0.0 angle 270.0

0249: release_model 8555
0249: release_model 10562
0249: release_model 9140
0249: release_model 16114
0249: release_model 791
0249: release_model 18228
0249: release_model 4550
0249: release_model 17105
0249: release_model 6959
0249: release_model 11541
0249: release_model 8650
0249: release_model 3877
0249: release_model 7910
0249: release_model 7911
0249: release_model 3458
0249: release_model 6959
0249: release_model 16601
0249: release_model 8171
0249: release_model 10766
0249: release_model 791
0249: release_model 10562
0249: release_model 18228
0249: release_model 9743
0249: release_model 8344
0249: release_model 16037
0249: release_model 3877
0249: release_model 7916
0249: release_model 4550
0249: release_model 8185
0249: release_model 3452
0249: release_model 9140
0249: release_model 8555
:exit
wait 0
if
0ADC:   test_cheat "exit"

jf @exit
0ACD: show_text_highpriority "Map closing" time 3000

mission_cleanup
end_Thread
